Mia's Goods

Inventory Lists for Player Stores
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Lorsan
Posts: 2
Joined: Fri Feb 25, 2022 2:36 pm

Mia's Goods

Post by Lorsan »

  • Prices can be attempted haggled ingame.

  • Items can be reserved for 1 week, but the cost will be increased by 20%.

  • Now buying foraged goods! Berries, plants, etc. Work out price individually.
Decent items
Belt: +3 Deflection AC, +3 Intelligence (100.000)
Padded armor: +4 Enhancement (300.000)
Studded Leather Armor: +4 Enhancement, Bonus Hitpoints +12 (100.000)
Boots: +4 Int, +3 Dodge AC, -4 Tumble (490.000)
Boots: +4 Dodge AC, Wizard slot lvl 2 (1.200.000)
Scimitar: +4 Enhancement (150.000)
Bastard Sword: +4 Enhancement (150.000)
Mace: +4 Int, -1 attack penalty (80.000)
Sickle: +4 Enhancement Bonus (80.000)
Staff: +4 int (250.000)
Staff: +4 Deflection (100.000)
Ring: +4 Deflection (500.000)
Clothes: +3 Enhancement, +4 Charisma (500.000)
Clothes: +4 Wisdom (350.000)
Clothes: +4 Enhancement (330.000)
Clothes: +4 Enhancement, Spell Resistance 18 (400.000)
Cloak: +4 Deflection (500.000)
Gauntlet: +4 Deflection (500.000)
Necklace: +4 Charisma, Bonus Hitpoints +14 (500.000)
Dagger: +3 Enhancement, +3 fire, 2d4 massive crit, Reduced Save: negative energy -1 (1.500.000)

Additional Decent items - Guest items
Staff: +4 Dexterity, +3 Deflection (150.000)
Staff: +4 Deflection (100.000)

Additional additional decent items - Guest items
Leather Armor: +3 Enhancement (20.000)
Ring: +3 Deflection, +3 Constitution (60.000)
Helmet: +3 Deflection, +3 Charisma (60.000)
Cloak: +3 Deflection (30.000)
Light Shield: +3 Enhancement, Arcane Spell Failure: -05% (150.000)
Clothes: +4 Dexterity (150.000)

Weapons
Dwarven Waraxe: +3 Enhancement, 1d4 Bludgeoning, Intimidate +4, Improved Saving Throws: Cold +2 (80.000)
Dwarven Waraxe: +2 Enhancement, Massive Critical 5 (10.000)
Dwarven Waraxe: +2 Enhancement, Bludgeoning 1d4 (30.000)
Kama: +3 Enhancement, +3 Deflection AC (40.000)
Kama (x2): +3 Enhancement (30.000)
Kama: +3 Enhancement, +3 Charisma (40.000)
Kama: +4 Attack Bonus, +3 Enhancement (40.000)
Kama: +2 Enhancement, 1d4 electrical (40.000)
Battleaxe: +3 Enhancement, 26 Spellresistance (15.000)
Bastard Sword: +3 Enhancement (20.000)
Bastard Sword: Bludgeoning 1d4, Massive Criticals 6 (50.000)
Scythe: +3 Enhancement (40.000)
Dagger: +3 Enhancement, Improved Saving Throws: Fortitude +3 (40.000)
Katana: +3 Enhancement (20.000)
Katana: +3 Enhancement, +3 cold damage(80.000)
Katana: Massive Crit 2d6 (40.000)
Katana: +2 Enhancement, 1d4 piercing, 1d4 vs good (40.000)
Kukri: +3 Enhancement, +3 Strength, Massive Criticals: 3 (50.000)
Club: +2 Enhancement, Negative Energy 1d4, Weight Reduction 60% (30.000)
Staff: +3 Charisma (40.000)
Staff(x2): +3 Intelligence (40.000)
Staff: +3 Wisdom (40.000)
Staff: +3 Wisdom, +3 Will (45.000)
Staff: 32 Spell Resistance (50.000)
Staff: Slashing 1d4, Massive Crit 9 (40.000)
Shortbow: +2 Enhancement, Mighty 6, 60% weight reduction (30.000)
Shortbow: +3 Enhancement, Mighty 6, 60% weight reduction (60.000)
Shortbow: +4 enhancement, Massive Criticals 2d6 (100.000)
Scimitar: +2 Enhancement, Bludgeoning 1d4 (30.000)
Scimitar: +3 Enhancement, Use Magic Device +4, +3 deflection vs chaotic (30.000)
Scimitar: +3 Enhancement, Damage vs good 1d6 (40.000)
Light Crossbow: +2 Enhancement, Massive Crit 7, Mighty 5 (30.000)
Sicle: +2 Enhancement, Fire 1d4 (30.000)
Mace: +3 Enhancement, +2 Improved saving throw fear (30.000)
Mace: +3 Enhancement (20.000)
Morningstar: +3 enhancement (20.000)
Rapier: +3 Enhancement, Damage Bonus vs. Good 1d6 (50.000)
Warhammer: +3 Enhancement (20.000)
Warhammer: 1d4 Magical, Massive Crit 9 (60.000)
Warmace: 1d4 magical, Hold DC=14 10%/1 round (20.000)
Spear: 1d4 Slashing, 1 magical damage, bonus hitpoints 8, improved saving throws sonic +2 (25.000)
Handaxe: +2 Enhancement, +2 Uni save (90.000)
Handaxe: +3 Enhancement, +3 Magical Damage (80.000)
Handaxe: +3 Enhancement, Massive Crit 1d12 (80.000)
Greatsword: +3 Enhancement (25.000)

Armor
Clothes: +2 Enhancement, 32 Spell resistance (50.000)
Clothes: 32 Spell resistance (30.000)
Clothes: +3 Charisma (30.000)
Clothes: +3 Enhancement, Bonus Hitpoints +11 (30.000)
Clothes: +3 Enhancement, +3 Wisdom (50.000)
Clothes(x2): +3 Enhancement (20.000)
Padded Armor: +3 Enhancement, +2 Charisma (30.000)
Padded Armor: +3 Enhancement, +2 Dexterity, Bonus Hitpoints +10 (60.000)
Studded Leather Armor: +3 Enhancement (20.000)
Hide Armor: +3 Enhancement, +3 Intelligence (20.000)
Chain Shirt: +3 Enhancement (15.000)
Breastplate: +3 Enhancement, Light Normal(15m) Red (20.000)
Fullplate: +3 Enhancement, +5 Hitpoints (30.000)
Fullplate: +3 Enhancement, Darksteel Acid resistance 5 (30.000)

Shield
Light Shield: +3 Enhancement (30.000)
Light Shield: +2 Enhancement, spell failure -05% (70.000)
Light Shield: +2 Strength, +2 Unisave (35.000)
Heavy Shield(x3): +3 Enhancement (30.000)
Tower Shield: +3 Enhancement, Bonus Hitpoints +9 (30.000)
Tower Shield: +3 Enhancement, Spell Failure -05% (25.000)

Gloves
Bracer: +3 Armor (50.000)
Gauntlet: +3 Deflection (30.000)
Gauntles: +4 attack bonus, +3 Dexterity (40.000)
Gauntlet: +3 Attack Bonus, On Hit: Hold DC=14 25%/3 rounds (60.000)
Gauntlet: +2 Enhancement, 1d4 Electric (25.000)
Gauntlet: +2 Enhancement, 1d4 slashing, +3 strength (60.000)
Gauntlet: +3 Constitution, Priest Spell lvl 9 (150.000)

Cloak
-

Helmet
Helmet(x2): +3 Deflection (30.000)
Helmet: +3 Deflection, +2 improved saving throw negative energy (40.000)
Helmet: +3 Charisma (40.000)
Helmet: +3 Constitution, 5% sonic vulnerability (30.000)
Helmet: +3 Dexterity, +2 Wisdom (50.000)
Helmet: +3 Dexterity, +3 Deflection (100.000)
Helmet: +3 Wisdom, +3 Deflection (100.000)
Helmet: +3 Dexterity, +3 Deflection (100.000)
Helmet: +3 Intelligence, Bonus Hitpoints +15 (40.000)

Belt
Belt(x2): +3 Deflection (30.000)
Belt: +4 Constitution (250.000)

Necklace
Necklace: +2 Natural, +2 Dexterity (40.000)
Necklace: +2 Charisma (3.000)
Necklace: +3 Natural, +3 Constitution (150.000)

Ring
Ring: +2 Deflection, +2 Wisdom (30.000)
Ring: +3 Charisma, +2 Intelligence (45.000)
Ring: +2 Strength(3.000)
Ring: +3 Constitution(40.000)
Ring: +2 Deflection, +2 Constitution, +2 Dexterity (40.000)
Ring: +2 Charisma, +2 Constitution (30.000)
Ring: +3 Deflection (30.000)
Ring: Cleric slot lvl 7 (40.000)
Ring: +3 Intelligence, Light Low (10) Yellow (40.000)

Boots
Boots (x5): +3 Dodge AC (20.000)
Boots: +3 Dodge AC, +3 Wisdom (150.000)
Boots: +3 Dodge AC, +3 Charisma (150.000)
Boots: +3 Dodge AC, +2 Save vs Poison (25.000)
Boots: +3 Dodge AC, Improved save: Will +3 (45.000)
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Skill Gear

Appraise
Helmet: +3 Appraise, Cleric Slot lvl 4 (50.000)
Necklace: +3 Appraise (50.000)

Bluff
-

Concentration
Boots: +3 Concentration, +2 Dodge ac, Cleric slot lvl 4 (40.000)
Amulet: +3 Concentration (30.000)

Craft Alchemy
Boots: Craft Alchemy +3, -4 wisdom, +2 Dodge ac vs Lawful (5.000)
Rapier: +3 Craft Alchemy (30.000)

Craft Armor
Staff: +3 Craft Armor, +1 Move silently (30.000)

Craft Trap
Helmet(Taunt): +3 Craft Trap, +3 Taunt, Bonus Hitpoints +9 (40.000)
Gauntlet: +3 Craft Trap (20.000)

Craft Weapon
Light Shield: +4 Craft Weapon (30.000)
Heavy Shield: +3 Craft Weapon (20.000)
Boots: +3 Craft Weapon, +3 Dodge ac (60.000)
Boots: +3 Craft Weapon, +2 Dodge ac vs lawful (20.000)
Boots: +3 Craft Weapon, -1 shield (15.000)
Staff: +3 Craft Weapon, Saving throw acid +2 (30.000)
Ring: +2 Craft Weapon, +1 Deflection (10.000)

Diplomacy
-

Heal
-

Intimidate
Necklace: +3 Intimidate (30.000)

Listen
Light Shield: +3 Listen (40.000)

Lore
Boots: +3 Lore, +2 Dodge ac (30.000)
Amulet: +3 Lore (30.000)
Boots: +3 Lore (30.000)
Helmet: +3 Lore (30.000)

Parry
Helmet: +4 Parry (50.000)
Gauntlet: +3 Parry (30.000)
Bracer: +3 Parry, Bonus Hitpoints +6 (32.000)

Perform
Helmet: +3 Perform (30.000)
Helmet: +3 Perform, +2 Strength (35.000)
Boots: +3 Perform (50.000)
Cloak: +3 Perform (50.000)
Boots(x2): +3 Perform, +2 Dodge ac (40.000)
Helmet: +3 Perform, +2 Unisave, +2 Deflection vs piercing (60.000)

Search
Amulet: +3 Search (20.000)
Ring: +3 Search (30.000)

Set Trap
-

Spellcraft
Boots: +5 Spellcraft, +3 Dodge ac (100.000)
Amulet: +2 Spellcraft (10.000)
Ring: +3 Spellcraft, +1 Deflection vs bludgeoning (30.000)
Ring: +3 Spellcraft (30.000)
Belt: +3 Spellcraft, +2 Deflection (40.000)
Belt: +3 Spellcraft, +2 will (40.000)
Helmet(x2): +3 Spellcraft (30.000)
Helmet: +4 Spellcraft (40.000)
Staff: +4 Spellcraft, +2 Reflex, Light dim 5m purple (40.000)
Clothes: +3 Spellcraft, Sorcerer slot 2 (30.000)

Spot
-

Survival
Belt: +3 Survival (30.000)

Taunt
Necklace: +5 Taunt (40.000)
Necklace: +3 Taunt (20.000)
Belt: +3 Taunt (30.000)
Belt: +3 Taunt (30.000)
Helmet(Craft Trap): +3 Craft Trap, +3 Taunt, Bonus Hitpoints +9 (40.000)

Use Magic Device
Staff: +3 Use Magic Device (30.000)
Helmet: +3 Use Magic Device (30.000)
Helmet: +3 Use Magic Device, +2 Deflection (40.000)

Thieving equipment

Disable Device
Ring: +3 Disable Device (30.000)
Helmet: +3 Disable Device (30.000)

Hide
Sickle: +4 Hide, +4 Attack Bonus (100.000)

Move Silently
Belt: +3 Move Silently, +2 deflection (100.000)

Open Lock
Staff: +3 Open Lock (100.000)

Pickpocket
Ring: +3 Pickpocket, +1 Strength (100.000)
Light Hammer: +5 Pickpocket (100.000)
Necklace: +3 Pickpocket, +3 Natural (100.000)
Boots: +3 Pickpocket (100.000)
Boots: +3 Pickpocket, +2 Dodge AC (100.000)
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SOLD

Code: Select all

Clothes: +4 int, +4 perform (300.000)
Chain Shirt: +3 Enhancement, 32 Spellresistance (150.000)
Longbow: +3 Enhancement, +6 Mighty, 60% weight reduction (80.000)
Scimitar: +2 Enhancement, 1d4 Fire (25.000)
Cloak: +3 Deflection (40.000)
Boots: +2 Dodge AC +2 Uni saves (40.000)
Ring: +2 Wisdom (3.000)
Ring: +3 Deflection, Hitpoints 11, Penalty spot -1 (30.000)
Bulk 1 Priced: 1.140.000
Boots: +4 Dodge AC, Light Normal(15m) Red (900.000 - bulk 1)
Helmet: +4 Deflection, +3 Reflex (300.000 - Bulk 1 GUEST1)
Necklace(x3): +3 Natural (40.000 - Bulk 1)
Boots: +2 Dodge AC +3 Open Lock (50.000)
Bulk 2 Priced: 54.000
Boots: +3 Dodge AC (20.000 - Bulk 2)
Ring: Wizard Slot lvl 4 (50.000 - Bulk 2)
Clothes: +3 Heal, +2 wisdom (30.000)
Cloak: +4 Heal, +2 Save vs Disease (40.000)
Boots: +3 Heal, +2 Dodge ac (40.000)
Necklace: +3 Heal (30.000)
Staff: +3 Heal, Cleric slot 3 (40.000)
Ring: +2 Dexterity(3.000)
Belt: +3 Strength (20.000)
Bracer: +4 Search, Bonus Hitpoints +15 (40.000)
Boots: +3 Dodge AC, +4 Move Silently (60.000 - GUEST2)
Boots: +2 Lore, +2 Spellcraft (20.000)
Staff: Bonus Spell Slot: Wizard Level 9 (70.000)
Helmet: +2 Unisave, +1 deflection (40.000)
Boots: +4 Int, +3 Dodge AC (500.000)
Kukri: +2 Electrical damage, +2 Negative energy damage (60.000)
Helmet: Craft Alchemy +3, +2 Deflection (40.000)
Amulet: +4 Search, +3 Natural Armor (60.000)
Helmet: +3 Intelligence, +3 Strength (60.000 - GUEST2)
Amulet: +3 Craft Armor (30.000)
Helmet: +5 Craft Armor, Deflection vs bludgeoning +3 (100.000)
Boots: +3 Craft Armor, +2 Dodge ac (35.000)
Heavy Shield: +4 Craft Armor, +3 Dexterity, Bonus Hitpoints +9 (50.000)
Boots: +4 Craft Weapon, +2 dodge ac (40.000)
Heavy Shield: +3 Enhancement, Reflex +3 (40.000)
Flail: Negative Energy 3, Hold DC=14 25%/3rounds (25.000)
Boots: +3 Dodge AC (20.000)
Falchion: +2 Enhancement, Magical 1d4 (30.000)
Boots: +3 Dodge AC (20.000)
Chain Shirt: +3 Enhancement, Improved Saving Throws: Fortitude +2 (20.000)
RESERVED
none
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We all make mistakes, failRP’s and misplays - just do your best and move on.
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