Loot Container Suggestions
Posted: Sat Jun 11, 2022 2:01 pm
As of late while trying to level new characters, I've noticed a common occurrence of much higher level characters running thru, killing everything, and taking all the static loot containers for themselves. Often leaving newer characters with nothing but what little they can get off corpses.
On one hand, I understand why. Gear is expensive, and they need money. However, this is making it significantly harder for newer characters to find or buy the gear they also need.
While I'm not looking to oversaturate the market with loot by suggesting instanced loot containers, perhaps there could be a means to encourage higher level characters to go for higher level loot. For example, increasing the frequency of loot spawns in those higher level areas, or making them more rewarding, compared to areas like the Slums. I figure if there was a greater reward for those areas, it would ultimately encourage higher lvl chars to go into those zones and save the lesser loot for those of us who are just trying to get started on our characters.
On one hand, I understand why. Gear is expensive, and they need money. However, this is making it significantly harder for newer characters to find or buy the gear they also need.
While I'm not looking to oversaturate the market with loot by suggesting instanced loot containers, perhaps there could be a means to encourage higher level characters to go for higher level loot. For example, increasing the frequency of loot spawns in those higher level areas, or making them more rewarding, compared to areas like the Slums. I figure if there was a greater reward for those areas, it would ultimately encourage higher lvl chars to go into those zones and save the lesser loot for those of us who are just trying to get started on our characters.