Race Changes and New Races

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K.Kragh
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Race Changes and New Races

Post by K.Kragh »

Race Changes and New Races:

Races taken out:
- Drow
- Duergar Dwarf
- Deep Gnome
- Gray Orc
- Yuan-Ti Pureblood
- Strongheart Halfling
- Half-Drow:

Races Changes:
- Half-Elf:
+1 Dexterity
- Lightfoot Halfling:
Name changed to just “Halfling”.
- Dwarfs: Now ECL +1. Gets +4 Con instead of +2.
- Half-Orc: Npw ECL 1. Gets +4 strength instead of +2.

New Races:

These races are not neccesarily implemented yet. Some can only be obtained through ingame actions with your existing character, and others can only be unlocked through long and persistent superior roleplay where the player can get access to play one of these races in part because they will help further some story line on the server.

Valkyrie
- Requirements:
In order to play the Valkyrie race, the player must first create a character that plays the Valkyrie class. This player must then over a long period
show superb RP, after which the DM’s might decide to create a plot for you, in which Tyr chooses your character to become a real Valkyrie and
serve him.
- Can only be played as a female
- Character must worship Tyr

- Description:
Valkyries are beautiful but can also be a frightening sight. They have been chosen by Tyr to walk Faerun and observe and intervene in battles so
as to choose and cultivate the best warriors to join Tyr’s elite. Valkyries are all females. Their beauty and fair light skin has seduced and
consumed many a mortal man. Some men have been known to be so infatuated with a Valkyrie, that he will willingly seek out his death in battle, just for the chance to meet her again!


- Racial Traits:
Ability Adjustments: +2 styrke +2 Dex +2 Wisdom +6 Charisma.
Quick to Master
Skilled
Keen Senses (as an elf)
Solar Skin giving:
Damage Reduction 15/Evil
Immunity to Acid, Cold and Petrification
Energy Resistance 10 to electricity & Fire
+4 Saving Throw Bonuses to Poison
(Spell Resistance Given By Valkyrie Class)
Regeneration 15
True Seeing Effect (does not get the spot bonus)
Hardiness vs. Enchantments (as an elf)
Darkvision
Fearless (as a halfling)
Favoured Class: Valkyrie


- Feats:
- Call Einherjar: The Valkyrie have special permission from Tyr to call forth an Einherjar to help defend itself if needed. This summon can be
used once per day and lasts for 15 rounds.

- ECL +2


Lich: (Automatic RP reason for anyone to engage you in PvP)
- Alignment Restrictions: Any evil
- Description:
A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to
unnaturally extend its life. Players cannot start out as a lich, instead it is something you can become with your spellcasting character during
ingame play. Becoming a Lich is a dangerous process in which you risk not only permanent death for your character, but also the loss of sanity
which will transfer your character so that it becomes a NPC that can be used in future DM events, so players should only decide to walk this road
if they are prepared to permanently lose their character. The process is long and hard and will require your character to successfully make
several high dc dice checks. Which dice checks are required is kept secret until the moment the DM asks you to make it. Only those strongest of
soul and will should expect to have a realistic chance of making it through.

- Racial Traits:
- Ability Adjustments: +6 Intelligence, +4 Wisdom, +6 Charisma
- All Lich properties: Immunity to cold damage, electrical damage, disease, critical hits, level/ability drain, mind-affecting spells, paralysis,
poison, sneak attack
- Darkvision
- Aura of Fear dc 10 + ½ Character level + Caster Modifier
- Damage Reduction 10/-
- Damage Reduction 20/Mithril
- ECL +4

- By playing this class you acknowledge that there is an automatic RP reason for anyone to engage you in PvP.


Vampire: (Automatic RP reason for anyone to engage you in PvP)
- Alignment Restrictions: Any evil
- Description:
A vampire is a mortal turned into a terrible, dangerous and blood thirsty undead Demon.

- Racial Traits:
- Ability Adjustments: +4 Strength, +4 Dexterity, +4 Charisma
- All Undead Properties: Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak
attack.
- Fast regen: 5
- Damage Reduction 10/ Alchemical Silver
- Damage Resistance Cold & Electrical (10/-)

- Feats:
- 30% speed increase
- Epic Dodge
- Keen Sense
- Skill Affinity Listen (+2)
- Skill Affinity Spot (+2)
- Skill Affinity Hide (+2)
- Skill Affinity Move Silently (+2)

- Spells:
- Dominate Person Caster lvl = Character level. DC 10+ 1/2 character lvl + Charisma Modifier
- Darkness (like a Tiefling)
- Leech blood (Vampiric Touch Caster lvl = Character lvl. Feat is on a 30 second cooldown)

- ECL +4

- By playing this class you acknowledge that there is an automatic RP reason for anyone to engage you in PvP.


High Elf:

OBS: Race cannot be played as Sorcerer

- Descriptions:
The High Elves are the oldest known Elven Race and predates The First Sundering. Their clean bloodline has long been believed to have ceased to
exist. They were known as exceptionally intelligent, graceful and beautiful creatures.

- Racial Traits:
+4 Dexterity
-2 Constitution
+2 Intelligence
+2 Wisdom
+10 Charisma
+10 Hide
+10 Move Silently
+10 Spot
+10 Listen
+10 Survival
+10 Lore

- Feats:
- Weapon Proficiency: Elves
- Active Keen Senses
- Hardiness vs Enchantments
- Low Light Vision

- ECL +4
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K.Kragh
Server Leader