Lief's bug report thread

Bug Reporting & other issues
Post Reply
User avatar
Lief
Posts: 3
Joined: Mon Feb 28, 2022 8:16 am

Lief's bug report thread

Post by Lief »

- Divine versions of greater magic weapon and the spell you put on armor to increase armor ac (forgot it's name)... magic vestment? appear to be permanent.

- Varo (Malvaro Luceros) appears to be immune to spells he shouldn't be when self-applied assassins ghostly visage is applied to him, including firewall, a lvl 4 arcane spell. It entails not even needing to roll a save. I'll continue monitoring this for additional occurences.
Main: Rax Bonemantle
User avatar
Lief
Posts: 3
Joined: Mon Feb 28, 2022 8:16 am

Re: Lief's bug report thread

Post by Lief »

Minor bug/exploit with weapon properties: Bollin Brighthammer: Logging out then back in with his fiery mace (that has +1 fire dmg) transfers the elemental dmg property temporarily to his +2 EB +2d6 massive crit light hammer until next reset.
Main: Rax Bonemantle
User avatar
Lief
Posts: 3
Joined: Mon Feb 28, 2022 8:16 am

Re: Lief's bug report thread

Post by Lief »

Assorted spell issues: Rax Bonemantle: Shadow shield and spell mantles don't protect against cloudkill (considered a necromancy spell). Rax took significant con drain in the cloud when he rolled a double 1 with both mantles and shadow shield up. Also globe of invulnerability doesn't shield against any low level cloud effect, such as stinking cloud and cloud of bewilderment. Not sure if any of these are intentional or not, but thought worth reporting. Also in cloudkill two fort saves are checked each round, instead of one?
Main: Rax Bonemantle