Suggestion: Use ciphers for the DMFI Language tool
Posted: Fri Apr 29, 2022 6:59 pm
Currently when you speak in another language, a simple emote is dumped into the chat, which appears slightly differently depending on chat settings:
My suggestion is to return to the traditional system of using a different substitution cipher for each of the languages in question. I will start with the single drawback before listing the advantages.
Drawback:
My suggestion is to return to the traditional system of using a different substitution cipher for each of the languages in question. I will start with the single drawback before listing the advantages.
Drawback:
- A substitution cipher is obviously a poor substitute for a real language, and lacks any change in grammar or words. It doesn't incorporate known words that have been established in FR lore.
- The cipher system allows for players to incorporate emotes while speaking in other languages, and people who don't speak that language can still see and read the emotes.
- The cipher system gives even those who don't understand the language being spoken some sense for how much is being said. A one word answer is obviously different from several sentences.
- The cipher system allows characters to recognize which language is being spoken, even if they don't speak that language, as many people can do in the real world.
- Mobs, such as the goblins just outside the city, can be made to speak in their language, with characters who know it understanding them.